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MODULE 6 COURSES
Individual Elective Courses
2. Semester
Applied category theory
Cognitive science in education
Evolution and cognition
Game theory with examples from the game Magic: the Gathering
Linguistic meaning construal
Multivariate data analysis
Philosophy and cognitive science
3. Semester
Biomedical signals and systems
Creative laboratory
Digital speech processing
E-learning technologies
Formal and cognitive semantics
Information structure of the sentence: Syntax-semantics interface
Innovation processes and characteristics of innovators
Introduction to anthropology
Language and neuroscience
Neurophysiological signal analysis
Quantitative and computational models in perception
4. Semester
Applied category theory
Cognitive modeling
Cognitive science in education
Computer and robotic vision
Cultural aspects in anthropology
Digital image processing and analysis
Evolution and cognition
Game theory with examples from the game Magic: the Gathering
Introduction to neuroimaging analysis
Linguistic meaning construal
Multivariate data analysis
Natural language processing
Philosophy and cognitive science
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