Associate teachers

-

ECTS credits

5

Number of hours: Lectures + Seminars + Exercises

15 / 0 / 30

Course objectives

By participating together in critical analysis and creative synthesis with students from other faculties and academies, students enrolled in this course will gain experience in dealing with different worldviews and methods, which is important for mastering demanding project tasks involving a high level of creativity. This course is an exercise for future work in creative professional practice. Course leaders, lecturers, and mentors in the development of the project come from different faculties and academies, in order to encourage different perspectives in understanding the problem and creative understanding of the possibilities of innovation.

Enrolment requirements and/or entry competences required for the course

-

Learning outcomes at the level of the programme to which the course contributes

  • Integrate insights, methods, and levels of analysis across different disciplines into a unified framework for understanding the human mind and cognition in general.
  • Participate in data-driven innovation projects and apply appropriate data science tools.
  • Employ cognitive science insights in developing innovative, human-friendly and sustainable technological solutions.
  • Design and conduct an interdisciplinary research project in cognitive science.
  • Initiate and sustain innovation activities in an interdisciplinary team.

Course content (syllabus)

  • Experience, perception, variables and art.
  • Material and symbolic culture.
  • Technology and cognition.
  • Music composition as a creative tool.
  • Physics approach to a problem.
  • Effective teamwork and collaboration.
  • Critical reasoning.
  • Creative thiking.
  • Managing project teams.
  • Project
  • Project
  • Project
  • Project
  • Project
  • Project

Student responsibilities

Active class participation and team work, project development and solution design

Required literature

  • Kahneman, D. (2011). Thinking, fast and slow. Farrar, Straus and Giroux.
  • Yousef Haik, Sangarappillai Sivaloganathan, Tamer M. Shahin. (2017). Engineering Design Process 3rd Edition 2014
  • Michael Lewrick, Patrick Link, Larry Leifer. (2018). The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems (Design Thinking Series)
  • Natalie Dawson. (2021) TeamWork: How to Build a High-Performance Team.

Optional literature

  • Lambros Malafouris, Colin Renfrew. (2016). How Things Shape the Mind: A Theory of Material Engagement (The MIT Press)
  • Lambros Malafouris. (2020).Thinking as “Thinging”: Psychology With Things. Current Directions in Psychological Science, 29(1), 3-8.
  • Tim Ingold. (2013). Making: Anthropology, Archaeology, Art and Architecture. Routledge.